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Dogeminer 2: Devblog 2 The Moon(s)

The Dogeminer dev blog hosts patch notes and other developer updates in the Dogeminer series.

Patch notes for 2.12 - Post-migration spring cleaning

Basic changelog since the PIXI.js v4 to v8 (and tween.js to GSAP) migration earlier this month:

Visual

  • Pickaxe swing: render-locked the swing rotation (tweens used to be render-locked before GSAP)
  • Rock % overlay: restored (was invisible) — re-attached to the UI render layer
  • Rock % overlay: re-attaches correctly after a location switch
  • Gradient canvas: clear the cached gradient canvas before repaint (fixes invisible UI after inactivity)
  • Text stroke: preserve stroke width/join on location switch (volume icon, tab indicators)
  • God-rays: fixed the overtuned god-ray filters in popup-backgrounds
  • Shop buy-button: keep the cost text crisp after a purchase + restore the RGB flash
  • DPS-delta pop: fix the malformed +/- green pop next to the coin counter on a downgrade/loss
  • Missions: tightened the DIA brief reward copy + shadow (no spilling over pls)
  • Planet switch: fix the 10 s travel stall when adsbygoogle is blocked

Other

  • Prestige softlock: reset the cutscene run-state flags on mission entry (also clears the lingering showingLoading flag)
  • Desktop: tightened the wrapper at narrow widths (breakpoints)
  • Controller: bind game via import to fix undefined.timers on early unload
  • Removed automatic redirect to landing page from the game (/play) page
  • Minor adjustments and pipeline improvements

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//rkn

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