Patch notes for 2.12 - Post-migration spring cleaning
Basic changelog since the PIXI.js v4 to v8 (and tween.js to GSAP) migration earlier this month:
Visual
- Pickaxe swing: render-locked the swing rotation (
tweensused to be render-locked beforeGSAP) - Rock % overlay: restored (was invisible) — re-attached to the UI render layer
- Rock % overlay: re-attaches correctly after a location switch
- Gradient canvas: clear the cached gradient canvas before repaint (fixes invisible UI after inactivity)
- Text stroke: preserve stroke width/join on location switch (volume icon, tab indicators)
- God-rays: fixed the overtuned god-ray filters in popup-backgrounds
- Shop buy-button: keep the cost text crisp after a purchase + restore the RGB flash
- DPS-delta pop: fix the malformed
+/-green pop next to the coin counter on a downgrade/loss - Missions: tightened the DIA brief reward copy + shadow (no spilling over pls)
- Planet switch: fix the 10 s travel stall when
adsbygoogleis blocked
Other
- Prestige softlock: reset the cutscene run-state flags on mission entry (also clears the lingering
showingLoadingflag) - Desktop: tightened the wrapper at narrow widths (breakpoints)
- Controller: bind
gamevia import to fixundefined.timerson early unload - Removed automatic redirect to landing page from the game (
/play) page - Minor adjustments and pipeline improvements
Please come complain on Discord!
//rkn
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