1. 2.14

    Patch Notes 2.14

    Steam, wishlist, helper polish, livelier locations

    • WebGPU Rendering enabled by default: falls back to WebGL, which falls back to Canvas
    • Feature: Dual-wielding - Dual-Wielding is discovered when equip a duplicate Pickaxe
    • Improved helper animations when grabbed/moved: better pickup lift, ground shadows and soft landings
    • Improved all location icons with atmosphere and dynamic day/night time lighting
    Read the full notes →
  2. 2.13

    Patch Notes 2.13

    Much of this was meant to release earlier this month, so this one got pretty big. There will be bugs: Improved coin & diamond animations Improved UI performance & severely reduced render cost New UI animations for shop, upgrades & items Feature: Shibe helpers now pick up nearby dropped coins...

  3. 2.12

    Patch Notes 2.12

    Basic changelog since the PIXI.js v4 to v8 (and tween.js to GSAP) migration earlier this month: Visual Pickaxe swing: render-locked the swing rotation (tweens used to be render-locked before GSAP) Rock % overlay: restored (was invisible) — re-attached to the UI render layer Rock % overlay: re-attaches correctly after a...

  4. 2.11

    Patch Notes 2.11

    Game engine migrated to PixiJS v8, replaced the build system and more. Quicker to load, lighter to download and runs much better now. Mobile works better too. This massive engine overhaul touched nearly everything, so a few extra touches snuck in What’s new: Engine overhaul & migration PixiJS v4 ->...

  5. 2.10b

    Patch Notes 2.10b

    A handful of bug fixes — mostly crashes that could pop up in specific situations, but more importantly a fix for the DIA mission getting hard-stuck at “Mission Passed”. Also a small correction to how long holidays will appear for: Easter: Mar 31–Apr 8 Halloween: Oct 24–31 Christmas: Dec 15–31...