Patch Notes 2.13
Patch Notes 2.13 - New animations, UI & features
Much of this was meant to release earlier this month, so this one got pretty big.
There will be bugs:
CHANGES 18 changes
- Improved coin & diamond animations
- Improved UI performance & severely reduced render cost
- New UI animations for shop, upgrades & items
- Feature: Shibe helpers now pick up nearby dropped coins
- Feature: The me-in-a-portal (Doge Rick) now jumps out of the portal and starts boosting nearby helpers!
- Sometimes he doesn’t want to help (9/10 helpful)
- Hint: You can grab him when you see the portal open
- Move him closer to your strongest helpers for best effect
- Also increased Doge Rick portals (and fixed a bug that sometimes blocked them)
- Made the left stage larger and the right stage smaller (perfectly imbalanced)
- You no longer manually place helpers from the shop (very nice)
- New ingame Patch Notes panel (click the little version thing (also in settings))
- New upgrade-indicator pill (finally)
- Bonus coins are again unlocked by progress, bonuses now accurately start at 50%/60sec
- Reduced amount of NewsDoge reports + small edits to existing news
- Updated the canvas to a perfect 16:9 (it was annoying me)
- Smarter particle emitters for more improved performance
- Removed all tutorial hint arrows completely
- Removed most hints
- Removed right-side ad rail for more room
- Improved edge detection for helpers (stay! sit! no!! not like that!!)
Mobile 6 changes
- Rotate your phone or tablet and the game reloads the appropriate layout (~2s grace period)
- Vastly improved device detection and layout logic (needs feedback)
- Complete rewrite of pan/swipe functions on touch devices (smoother swipes all day!!)
- “Group helpers” is no longer the default on phone (like the other layouts)
- Moved the NewsDoge feed down into an empty gap below the coins & dps (phone layout)
- Landscape on phone now works too (mostly for larger screens, also needs feedback)
Fixes 17 changes
- Fixed fuzzy Kitler/crowd speech texts
- Fixed abnormally low pickaxe hit volume
- Fixed shop DPS toast not closing on tab switch
- Fixed displaying quality color around containers
- Fixed START button spinning without navigating (perceived forever load)
- Fixed music sometimes playing if it was disabled before game start
- Fixed pickaxe inventory keeping the previous pickaxe’s icon
- Fixed bug that made the game render in 4x resolution on some devices
- Fixed old bug with how a module was counting time, resulting in later-than-intended timers
- Fixed helpers left un-interactable after fast purchases
- Fixed helpers spilling outside the leftstage mask since the pixi v8 migration
- Fixed upgrade notification landing on the wrong slot on tablet/phone
- Fixed travel/location not being clickable on some phone dimensions
- Fixed phone-layout shop sometimes not being interactive at startup
- Fixed/changed helper hover & target z-order, it was feeling weird
- Fixed Elon helper still being in the game; now replaced by brand new character: Johnny Silverpaw
- My dog posed for this one
- Helpers slide off the rock/platform/doge shapes instead of an invisible rectangle
What’s next
I’ll have more news to share soon. Stay tuned!
Give your feedback
Please play around with the latest version (send bugs my way ofc) but also tell me if you think something could be improved!
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As always, come complain/chat on Discord /Reddit / email me idk xoxo (admin @ dogeminer2.com)