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Dogeminer 2: Devblog 2 The Moon(s)

The Dogeminer dev blog hosts patch notes and other developer updates in the Dogeminer series.

Let’s watch it together in all of its 30 seconds of glory. Then perhaps you could take a moment and answer a simple question!

I’ve reuploaded the launch video in it’s original format (4:3 heh), please spend your valuable time watching this beauty (again?) and feel inspired for more:

On that note, for those of you who have played this game a lot (say gone to Mars and possibly further), you might have noticed a lack of cutscenes. Would you like to see more scenes like this for the other launches as well?

I’ve made a poll on twitter again:

As well as on strawpoll for those who don’t use twitter (you really should because then you can follow me).

We’re AMPed up now!

Did you notice a speed difference on the blog? Probably mostly noticeable on mobile but, it’s now 100% AMP verified! Much yay. This might improve our luck in Google searches in the future.

(It only took about 10 hours of valuable, precious development time that I could’ve spent on the game. I have no idea if it’ll be worth it, but since I had never done anything AMP-related before I sort-of just started playing around with it and couldn’t finish until I got it working (this is how most of my learning takes place).)

I promise I’ll focus more on the game now. Deadline week is looking bleak (it rhymes!), I’m guessing 80% risk of missing it by a couple of days. Had some extra input and functionality/improvements that needed to be made, as well as some real life distractions, but enough excuses - there is work to be done. Bye for now.

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