Patch Notes 2.14
Steam, wishlist, helper polish, livelier locations
Pre-patch notes:
Dogeminer 2 is coming to Steam. I haven’t announced the Steam release everywhere yet, as I’ve been spending all my time working on updates… anyway, soon™
Before full release, a free Steam demo of the next Dogeminer 2 version is planned for release in October along with new, unseen and (possibly) untested content!
Wishlist on Steam to get notified:
https://store.steampowered.com/app/4958710/Dogeminer_2_Back_2_The_Moon/
More info to come.
2.14 12 changes
This patch enables WebGPU by default (~85% of browser support currently), for some insane performance benefits. You can also discover dual-wielding.
- WebGPU Rendering enabled by default: falls back to WebGL, which falls back to Canvas
- Having a thousands of active helpers no longer tanks performance (no really!)
- Feature: Dual-wielding - Dual-Wielding is discovered when equip a duplicate Pickaxe
- Double-damage (about 40% of the time, needs tuning)
- Currently not a huge feature, mostly an easter egg, may evolve*!
- Improved helper animations when grabbed/moved: better pickup lift, ground shadows and soft landings
- Improved all location icons with atmosphere and dynamic day/night time lighting
- A couple of sprites from KenneyNL’s Planets Pack
- Masked and animated over existing icons
- Always auto-equip a pickaxe found in the Mystery Box
- Buffed the Moon Coin to +60%
- The Golden Bonus now matches its popup (+50% / 60s)
- Straightened the electric guitar
- Removed the “Group Helpers Together” setting
- New Steam wishlist buttons on the landing page and in the game sidebar
- The Space Rocket shop box now flashes after the intro popup
- Moved the landing zones for helpers around a bit
- Shibes now default to landing in the loot-zone
Mobile & fixes 4 changes
- New mute button on the tab bar (phone/tablet)
- Moved the share button into Settings (phone/tablet)
- Fixed mission loading stalls
- Fixed new CLS load issue introduced in 2.13
What’s next
This post also exists to test if the in-game update notification detection works (that was introduced last patch).
Trying to stick to Steam’s Next Fest schedule for October. The upcoming 2-4 weeks are going to make or break the winter release, much excite!
It’s going to be interesting to see what ends up landing in the Steam demo. The scope is a little bit unclear.
Remember to wishlist!